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<title>Godot Facts</title>
<subtitle>Godot 4 answers and AI model tests, run on the engine.</subtitle>
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<updated>2026-11-10T00:00:00Z</updated>
<author><name>Godot Facts</name><uri>https://godotfacts.com/</uri></author>
<entry><title>ARVRInterfaceGDNative in Godot 4: there is no such class</title><link href="https://godotfacts.com/answers/arvrinterfacegdnative-in-godot-4/"/><id>https://godotfacts.com/answers/arvrinterfacegdnative-in-godot-4/</id><published>2026-11-10T00:00:00Z</published><updated>2026-11-10T00:00:00Z</updated><summary>Godot 4 has no ARVRInterfaceGDNative. Why the error suggests Node3D, what XR plugins inherit now, and how code finds an XR interface, run on Godot 4.7.2.</summary></entry>
<entry><title>BakedLightmapData in Godot 4: it is LightmapGIData now</title><link href="https://godotfacts.com/answers/bakedlightmapdata-in-godot-4/"/><id>https://godotfacts.com/answers/bakedlightmapdata-in-godot-4/</id><published>2026-11-10T00:00:00Z</published><updated>2026-11-10T00:00:00Z</updated><summary>Godot 4 renamed BakedLightmapData to LightmapGIData. The parse error, where the data lives now, and what Godot 4.7.2 printed for both scripts.</summary></entry>
<entry><title>Physics2DShapeQueryParameters in Godot 4: it is PhysicsShapeQueryParameters2D now</title><link href="https://godotfacts.com/answers/physics2dshapequeryparameters-in-godot-4/"/><id>https://godotfacts.com/answers/physics2dshapequeryparameters-in-godot-4/</id><published>2026-11-10T00:00:00Z</published><updated>2026-11-10T00:00:00Z</updated><summary>Godot 4 renamed Physics2DShapeQueryParameters to PhysicsShapeQueryParameters2D. The parse error, the fix and what Godot 4.7.2 printed for both.</summary></entry>
<entry><title>PhysicsDirectBodyState in Godot 4: it is PhysicsDirectBodyState3D now</title><link href="https://godotfacts.com/answers/physicsdirectbodystate-in-godot-4/"/><id>https://godotfacts.com/answers/physicsdirectbodystate-in-godot-4/</id><published>2026-11-10T00:00:00Z</published><updated>2026-11-10T00:00:00Z</updated><summary>Godot 4 renamed PhysicsDirectBodyState to PhysicsDirectBodyState3D. The error with no rename hint, the fixed _integrate_forces, and what Godot 4.7.2 printed.</summary></entry>
<entry><title>StreamTexture2D in Godot 4: it is CompressedTexture2D now</title><link href="https://godotfacts.com/answers/streamtexture2d-in-godot-4/"/><id>https://godotfacts.com/answers/streamtexture2d-in-godot-4/</id><published>2026-11-10T00:00:00Z</published><updated>2026-11-10T00:00:00Z</updated><summary>Godot 4.7.2 has no StreamTexture2D: it is CompressedTexture2D. The parse error, the fix, and what Godot printed for both, verbatim.</summary></entry>
<entry><title>VisibilityNotifier3D in Godot 4: it is VisibleOnScreenNotifier3D now</title><link href="https://godotfacts.com/answers/visibilitynotifier3d-in-godot-4/"/><id>https://godotfacts.com/answers/visibilitynotifier3d-in-godot-4/</id><published>2026-11-10T00:00:00Z</published><updated>2026-11-10T00:00:00Z</updated><summary>Godot 4 renamed VisibilityNotifier3D to VisibleOnScreenNotifier3D. The parse error, the fix, the signals that are gone, and what Godot 4.7.2 printed.</summary></entry>
<entry><title>VisualShaderNodeColorUniform in Godot 4: it is VisualShaderNodeColorParameter now</title><link href="https://godotfacts.com/answers/visualshadernodecoloruniform-in-godot-4/"/><id>https://godotfacts.com/answers/visualshadernodecoloruniform-in-godot-4/</id><published>2026-11-10T00:00:00Z</published><updated>2026-11-10T00:00:00Z</updated><summary>Godot 4 renamed VisualShaderNodeColorUniform to VisualShaderNodeColorParameter. The parse error, the fix and the shader code Godot 4.7.2 generated.</summary></entry>
<entry><title>VisualShaderNodeScalarClamp in Godot 4: it is VisualShaderNodeClamp now</title><link href="https://godotfacts.com/answers/visualshadernodescalarclamp-in-godot-4/"/><id>https://godotfacts.com/answers/visualshadernodescalarclamp-in-godot-4/</id><published>2026-11-10T00:00:00Z</published><updated>2026-11-10T00:00:00Z</updated><summary>Godot 4 merged VisualShaderNodeScalarClamp into VisualShaderNodeClamp with an op_type. The parse error, the fix and the shader code Godot 4.7.2 generated.</summary></entry>
<entry><title>VisualShaderNodeScalarSwitch in Godot 4: it is VisualShaderNodeSwitch now</title><link href="https://godotfacts.com/answers/visualshadernodescalarswitch-in-godot-4/"/><id>https://godotfacts.com/answers/visualshadernodescalarswitch-in-godot-4/</id><published>2026-11-10T00:00:00Z</published><updated>2026-11-10T00:00:00Z</updated><summary>Godot 4 renamed VisualShaderNodeScalarSwitch to VisualShaderNodeSwitch with an op_type. The parse error, the fix and the shader code Godot 4.7.2 generated.</summary></entry>
<entry><title>WebRTCPeerConnectionGDNative in Godot 4: it is WebRTCPeerConnectionExtension now</title><link href="https://godotfacts.com/answers/webrtcpeerconnectiongdnative-in-godot-4/"/><id>https://godotfacts.com/answers/webrtcpeerconnectiongdnative-in-godot-4/</id><published>2026-11-10T00:00:00Z</published><updated>2026-11-10T00:00:00Z</updated><summary>Godot 4 renamed WebRTCPeerConnectionGDNative to WebRTCPeerConnectionExtension. What to create instead, and what Godot 4.7.2 prints with no WebRTC extension.</summary></entry>
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